Skip to main content

Week 2

The objective of the second week


During week 2, the main objective was integrating every vibration sensor on the circuit board. More specifically, through using the application developed last week on the mobile phone, the vibration of the vibration sensor on the circuit board can be controlled accurately. In addition, a portable armor made by paper, which can be installed circuit boards, is made to feel the vibration.

The second process of the second project

The first step solve the problem about which method was chosen to connect the vibration with pins. On the one hand, electrical circuit can be used as the link. On the other hand, the tin wire which can be welded on the circuit board by the welding torch is also a favourable choice.
The next step is using the welding torch to make a link between the vibration sensor with pins. At the beginning, because we have 12 vibration sensors divided into 6 parts totally, we plan to install two vibration sensors every circuit board. Unfortunately, because of the lack of the experience to weld the electrical component, three vibration sensor was broken. As a result, we decide to install one vibration sensor every circuit board. The process of the weld is shown in figure 1. 
Figure 1: The process of the weld
The achievement of the weld is presented in figure 2 as following.
Figure 2: The achievement of the weld

Conclusion of the second week

During week 2, We first improved the vibration sensor, and the team members soldered it to the board. In addition to the project we need other instruments such as welding torch, tin wire, electric board. The purpose is to facilitate the placement of the vibration sensor in various parts of the body, and once the injury is received in the game, the body can feel the vibration of each part at the same time, increasing the vibration intensity. At the same time, in order to facilitate the VR game experience, our team made a portable armor, namely breastplate, carapace, two wrist armor, two leg armor, corresponding to five vibration sensors.

Comments

Popular posts from this blog

Week 1

The introduction of the project Our group, will use the some computer applications such as UNITY, MAYA and the knowledge about software engineering to study the Indoor Positioning and the Somatosensory feedback. In order to make the project’s more interesting, the project is developed in the form of VR computer game. The VR computer game combing the virtual world with reality world, which will be made by our group in the next few weeks, is a shooting game with scenes, plots, heroes, weapons and monsters. Through applying to the mobile phone VR glasses, the game can bring more sense of reality to the player. At the same time, the player can move in the square enclosed by the four iBeacons and the position of the player will be calculated by the iBeacons. Then the four iBeacons will transmitted the position information to the game and mobile in time to achieve indoor positioning. In the game, the player can wear our designed clothing and attack the monsters using the weapon. However,

Week 4

The objective of the fourth week During this week, our group mainly studied accurate positioning of signal strength through iBeacon in the range of 3.0m* 3.0m. At the same time, We have made the admission animation interface and the start interface of VR game successful.  Meanwhile, our group discussed the sustainability development of our projects. The project aims to realize the Indoor Location and Somatosensory Feedback with low-cost components and does not affect the environment then achieve sustainable development. Although the VR game does not have an immediate sustainability benefit, the most of the equipment can meet the requirements of the sustainability. In the project, we use the Ibeacon technology to get the user position. This technology can be used in the hospital to solve the problem about the patient spend a lot of time to find the department or the ward. The indoor positioning technology, Ibeacon, makes the interaction between patients, medical staf